
George Carter | XenClipse Studios
I'm a game developer focused on building systems that feel alive — gameplay loops, AI behavior, UI/UX, and the small details that make games satisfying to play.
I work primarily in Unreal Engine 5 and Unity, coding in C++ and C#. Every project I ship is a chance to push my craft further — from puzzle mechanics to FPS combat to action-RPG systems.
Games on this page:
Currently building: 🪶 Feather Fall — a gravity-based puzzle game. Coming soon.
📡 GitHub: George-Mando (George Carter) ✉️ XENCLIPSE · GEORGE CARTER
"Good game feel isn't magic — it's engineered."